just be myself
Thursday, April 11, 2013
Guild Wars 2 launches leadeboards
Guild Wars 2 is a dynamic fantasy MMORPG that has done well to re-ignite the completionist in a number of gamers. Now they can see how they match up to other Guild Wars 2 item players with the introduction of a brand new leaderboard strategy, showcasing PvP and Achievement statistics.
Nate Lengthy - a internet programmer on the Leaderboards team - recently posted a developer blog discussing the new implementation and what's in store for the future of the leaderboard technique. Find out more concerning the leaderboard process by reading the dev weblog, or visit the leaderboard now to begin checking out who the top Guild Wars 2 gold players are.
Thursday, March 28, 2013
Guild Wars 2 updated WvW progression & more
Releasing these fresh Guild Wars 2 screenshots, NCSOFT and ArenaNet announced that the 3rd part of the Flame & Frost update is now live. Furthermore to the continuing Living Story, which sees a hybrid army erupt through fiery portals in the Shiverpeaks, this update also brings new updates to the Guild Mission programs & World vs. World content.
You can participate in WvW events & defeat Guild Wars 2 gold players to earn World Experience (WXP) & unlock distinctive World Ranks. And with the new World Abilities, you can enhance your characters, show off your expertise to your enemies by way of titles & new improved scoreboards.
Clicking Here:
http://mukwano.net/member/blog_post_view.php?postId=134658
http://www.concern-liberians.org/chat_room/view_topic.php?id=83361&forum_id=6
http://forum.primax.co.tz/member/blog_post_view.php?postId=8935
https://ogrr.com/t1fma/Off-Topic/Gaming/Guild-Wars-2-skill-lags-lately-to-be-solved
http://www.diablo3community.com/showthread.php/2725-Guild-Wars-2-we-know-the-details-of-the-latest-update?p=4093#post4093
Friday, March 22, 2013
what is your /age so far across all characters?
As we have make a survey at some Guild Wars 2 item players about what is their age
so far across all characters.
Here is what they said:
For me I'm at 450 hours across all characters since launch.
Not that I have it, but should have added 1500+ for the extremists. 1000 is only like 4 hours per day with a bit of extra on the weekends, can do that with a full time job. I know people with 1000+ in 3 months though, so there may be like 2000+ folks too. I cleared a 1000 last week and haven't logged back in heh.
4 hours per day for 6 months is still a lot in my book for a single game... i don't know how people can play 1000+ in 3 months in any one Guild Wars 2 gold game even if I had the time I like some variety in games heh.. i generally swap around between a couple single player games and one or two of my current favorite MMOs.
Read More:
http://www.leapzipblog.com/blog/read/94032/guides-for-grenade%26elixir-engineer-in-guild-wars-2/
http://www.glossitonline.com/blogs/adelaide/25926-guides_grenade_elixir_engineer_guild_wars_2.html
http://www.w-meet.com/member/blog_post_view.php?postId=138397
http://thegoldclub.com/member/125/blog/view/2441/
http://dismarks.com/GeneralDisney/Guides_for_Grenade_Elixir_Engineer_in_Guild_Wars_2
Tuesday, March 19, 2013
Simply producing the next SotG for WvW - Not So Easy
Why do not we just start State of the Game with WvW?
In case you are an active Guild Wars 2 sPvP player there is a substantial chance you have heard about our State of the Game stream - and if you aren't into sPvP there is a big chance you have already been asking yourself why there is not a PvE or WvW equivalent of the show. This report is developed to help you comprehend where we're coming from and hopefully motivate individuals to help us start all these wanted new contracts.
1 factor you need to know is that Guru is ran totally of volunteers who are just exceptionally devoted & motivated to do the things they do here. Discovering volunteers who are willing & in a position to put in a number of hours a week to maintaining or preparing something like State of the Guild Wars 2 gold Game is tough.
So when men and women ask, "cannot you just start a PvE and WvW show?" Yes, we could have such a show up & running in just a number of days/weeks as we've the contacts and the platform ready. But finding someone who is willing to invest the degree of volunteer hours that is required is a whole other factor.
On top of that it is not just about discovering an individual willing - however also finding a person who is capable, has the technical experience and equipment to run a livestream show.
So what will need to you do?
In case you think you are a fitting persona for the above description, then you ought to not hold back in contacting us. We have a massive platform, and we have folks with years of experience accessible to guide you in this, although we want to know who you are before we can contact you.
A tendency I see with a considerable amount of men and women is that they are afraid to come forward and ask. Most regularly these folks make new shows, under their own name & just get overwhelmed, which could effortlessly have actually been avoided had they decided to start the project on our platform. A considerable amount of men and women fear that if they come to us & ask to start a project, we will try to take it over and turn it into something they do not want.
Though it is not like that, we all share a standard interest in the community plus the GW2 gold game so releasing quality content is of our highest priority. Use us, use the men and women we've with experience to allow you start good shows.
Joining - Guru Content Team
As a part of our content team, your major concern will be to work together with the rest of the team in actively developing and organizing content on Guru. This consists of assisting in handling, creating & running State of the Game PvE & WvW, video content and written content as well as making new content.
Primarily right now we're considering discovering a brand new host for a WvW version of State of the Game. As a general rule we are normally attempting to find more those that are astonishingly devoted & willing to put in a whole lot of hours with making gw2 content.
Much of the things that we require is that you're:
Guild Wars two enthusiast
Outstanding writing & communication skill-sets
Knowledgeable in game mechanics
Self-motivated and active
Experience with producing relevant media content
The best way to contact
You could send me a PM here on the forum by clicking here. When approaching us please think about we get plenty of PM's so getting by way of them all could take a lot of time and if your pm fails to show us who you are/give us the best details it will be down prioritized taking even longer for a reply.
Please bear in mind to answer at least the following in your strategy:
Why you're the right 1 for this?
How quite a few hours every month do you think you could put into this?
Are you able to take out an entire night, once every month, without exception?
Do you have the equipment to stream continually in 720p+?
Do you have a high quality camera?
Do you have a high quality mic?
General details about yourself.
Any details you think we will need to know
If you are not interested by being the host, what other content do you want to do.
Learn More Here:
http://madematch.com/member/blog_post_view.php?postId=47138
http://myandyou.eu/member/blog_post_view.php?postId=58177
http://www.gmbase.com/bbs/Topic-B7-T12199.aspx
http://sewmee.com/wordpress-mu/forum/general-discussion-1/guild-wars-2-final-with-invisible-players/#p12536
http://forums.webexcelsolutions.com/forum_posts.asp?TID=43455
Saturday, March 16, 2013
Guild Wars 2 SimCity design lectures highlighted at GDC 2013
GDC 2013 organizers are highlighting more top talks for its March conference, which includes design lectures on Guild Wars two and SimCity, Brenda Romero's F2P "morning after," and panels on indie incubators/accelerators and physical/digital game mixing.
These newly highlighted talks will be part of GDC 2013's Main Conference, which will take place Wednesday-Friday, March 27-29 at the Moscone Center in San Francisco, CA.
First up, the panel 'Incubators/Accelerators: An Inside Look at Startup Funding & Entrepreneurship Programs' will show to developers what help exists to start their contracts or companies and to program leaders how a few models support indies and entrepreneurship.
Speakers in the panel will be Paul Bragiel (Founder, I/O Ventures), Jason Della Rocca and Keith Katz (Co-Founders, Execution Labs), Epona Schweer (Producer, Indie Bits), & Ken Seto (Co-Founder, Immense Harm).
In 'The Beauty and Challenge of Mixing Physical & Digital Games,' attendees will study the design tradeoffs between board Guild Wars 2 gold games and video games,the distinctive audiences for each format, plus the mechanics that work best for asynchronous play.
Speakers will incorporate Tom Chick (Founder, Quarter to Three), Richard Garfield (Magic: The Gathering designer, now at Three Donkeys), Joel Goodman (CEO, Playdek), Eric Hautemont (CEO, Ticket To Ride publisher Days of Wonder), & Soren Johnson (Dragon Age Legends & Sid Meier's Civilization IV lead designer).
Elsewhere, in Brenda Romero's 'Free-to-Play: The Morning After,' the award-winning Wizardry eight designer will examine "the successes & failures of the F2P space, considers its effects on games, game design, & designers, & looks toward a doable future."
Offering a behind-the-scenes look at one of 2012's most fundamentally acclaimed MMOs, ArenaNet's Isaiah Cartwright and Chris Whiteside will present 'From Concept to Release: Designing Guild Wars 2.' In conjunction with ArenaNet's philosophy of game design, attendees will study the issues to resolve faced in escalating & supporting the game.
Finally, EA/Maxis will offer a trio of lectures on its most current title, SimCity. Creative director Stone Librande's 'Simulating a City, 1 Page at a Time' will highlight the pros & cons of utilizing 1-page documents on a large-scale, multi-year project.
Senior program engineer Dan Moskowitz's 'A Conscious Process of Discovery' will explore how they built the sandbox style game, giving particular examples from its simulation, Guild Wars 2 item player tools, and feedback mechanisms. Lastly, art director Ocean Quigley's 'Art in the Service of Simulation' will teach approaches used to make the dynamically composable, living world.
The schedule builder of GDC 2013 is available online for attendees to plan their week of cannot-miss lectures and tutorials, which includes those just highlighted.
GDC nonetheless offers over $100 discounts to choose pass purchases made by March 20th, at 11:59pm EST, with prices growing for onsite registration. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco.
Going Here:
http://www.propertynest.co.za/propscripts/propnews/article.php?id=77989
http://forums.countrysampler.com/post/Guild-Wars2-FPS-drops-to-1-during-dynamic-events-6252216
http://supermind1.com/article.php?id=28194
http://www.adpostingwebsiteslist.com/guides-for-warrior-as-tank-in-pve-in-guild-wars-2/26952
http://gw2goldnet.techmaza.in/2013/03/15/guides-for-warrior-as-tank-in-pve-in-guild-wars-2/
Wednesday, March 13, 2013
Robert Hrouda Discusses Ranger Pets in Dungeons
Over on the official forums Robert Hrouda, through the course of discussing dungeons, began to shed a small light on rangers and their pet functionality (& limitations in dungeons). Having recently begun fractals on my ranger (previously I played them all on mesmer) it's frightening how speedy pets die to agony and AOE. Even with heavy management of their attack and movement it's just about impossible above level ten to keep them alive during boss encounters.
What Robert Hrouda does discuss is a lot of the iterative processes they have done to enhance pets, with several outcomes making the profession far too potent in dungeons and hence even more robust in open world. I would envision it's a fine balancing act, without wishing to send the pet or the profession into the realms of "OMG OP!!1".
The right answer I've read was to have rangers share their agony resistance with their pet but this still doesn't fix the pets inability to stay away from AOE harm or targeted attacks from the likes of Jade Maw. How they go about remedying that must surely be done at an AI level as opposed to making ranger pets immune to AOE damage or boosting their statistics.
I've pulled out all of Robert's quotations underneath, nonetheless you could find the start of his postings here plus the remainder here.
I personally play Ranger as my principal, so I'm fairly aware of the best way to manage the pet, & do my checking as a ranger specifically. What mechanic do you feel is expressly punishing to a ranger pet? I'm more than aware of how squishy pets could be in dungeons, however if you could list out all the difficulties you are speaking of, I can try and address them.
Rangers have their highs & lows like every other class. They have really awesome DPS, yet they must work at it a bit more than other classes like warrior or mesmer. It's probable just not as easy.
As for ranger balance, we have frequent meetings about balance where we discuss that type of stuff - I go to those meetings on behalf of dungeon content and to lend my experience with ranger knowledge.
I personally accept the tradeoff of harm for survivability (Can not do damage if you are dead). I are inclined to run a condition boost making use of shortbow & sworddagger, and focus on being supportive & holding aggro while keeping a steady output of DPS by way of conditions.
Rangers have an fantastic quantity of evasion and harm mitigation should you are exceptionally focused and know when to use your skill-sets & heals (prot on dodge roll, vigor on heals) implies you can keep prot for once you mess up, & continually have evasions ready. There are quite a few extremely effective dungeon builds, although most of them aren't DPS focused.
We're working on ideas for making pets better in dungeons. There is a list of reasons we can not just tweak a quantity and call it amazing (it would not truly address the challenge), however it is something we are conscious of and working on.
1 of the items you are compelled to consider, is how the game is played. If we buff rangers just for dungeons, than they are too strong for the open world. Considering I can solo most content in the open world by letting my pet tank, I feel ranger is incredibly powerful outside of dungeons. We can't have rangers that change dependant on PvP, open world, and dungeons for the reason that that gets too baffling for Guild Wars 2 gold players and puts us on a slippery slope. Whatever we do to the ranger, it has to take place in each the open world and dungeons, so it requires more than just quantity tweaks. You see a great deal of bots as rangers for that especially reason - they are really strong open world classes, & buffing them for the sake of dungeons does not work out to being a fantastic fix.
Wow this really is getting long. I need to go to the class balance forums some time, lol. Sorry for the text wall!
Hey folks, looks like someone beat me to the punch of moving the conversation over here instead of in the dungeon threads.
As for AR resistance on pets and such, know that I am actively in the market for solutions to that. It is not something we're unaware of, & it is an issue we are trying to develop solutions for. I am at scale 52 in the fractals, & pet insta-death above scale 20 is something I am acutely aware of & trying to resolve.
As for me being a PR individual, that is just not accurate. I'm a designer just trying to interact & talk with men and women. Plus I can't think of any company would want a mouth-piece who has as countless typos, spelling errors, & grammatical nonsense as I do speaking for them.
I'm of the opinion that your pet & summon should share the master's AR. That appears like the simplest most straight-forward remedy. We all agree the AR is a difficulty that has potential fixes, it is just figuring out how finest to fix it & making sure whatever we decide on works.
"A approach to make pets dodge would be amazing" is what I took away from it. What if a button existed that could make your pet dodge roll, or gave it evasion for several frames (no animation!) It might be named the "Dodge!" button, and every time I used it I could make a DBZ Abridged joke to my mates on TS.
But that doesn't remedy the predicament. It's a cool thought that I can bring up with folks, but would not address the problem of pets in dungeons while possibly adversely affecting PvP. Making the numbers larger doesn't work either (trust me, we've attempted)
We attempted giving them lowered harm from AOE/attacks, and it opened up other troubles - more often than not that a team of 2 rangers could take on almost any boss in a dungeon by intelligent swapping of pets and letting the pet take aggro. It's unfortunate, yet we can not just expand and decrease numbers till pets are perfect - we have tried genuinely tough, nonetheless numbers are not going to resolve pets without letting them break everything. We have to look deeper into mechanics, AI, player actions, and skill-sets.
As much as they appear vestigial, the "attack" and "return" keybinds are genuinely the only thing that can give the GW2 gold player any control, and they may be a bit unwieldy. I would advise though that if you have never tried using those keybinds, attempt them out the subsequent time you're in a dungeon, your pet will thank you for it.
Also, I find that a ranged pet does better in dungeons. My typical pet setup for dungeons is Hyena (for the reason that having 2 knockdowns and another hyena is super fantastic), and a Drake (pretty much any). I know this really is contradictory to what I just mentioned about ranged pets being fantastic, though I use the keybinds a lot and that considerably increases survivability when taking two-3 hits is all you need the pet to do.
Spiders and devourers can be really good to bring on account of the reality that they are ranged. Devourers have an escape from melee capacity as well, & spiders have CC, which helps keep them alive while you reposition and pet-swap (or return) in a more favorable place. Tankier pets require more management, but once you get there and know how to use it (in combination with pet swap), you will find you are not facing the death cooldown as normally as before.
That and you could name your spiders "Cuddles" and your devourer "Citizen Snips" and get a excellent laugh out of people's reactions.
Discover More:
http://109.74.206.139/phpfoxdev/index.php?do=/blog/48789/darkfall-adds-salvaging-prowess-point-progression/
http://believerspace.com/index.php?do=/blog/433/darkfall-adds-salvaging-prowess-point-progression/
http://www.w-meet.com/member/blog_post_view.php?postId=135202
http://over50lifeins.spruz.com/pt/Darkfall-adds-salvaging-prowess-point-progression-.3-10-2013/blog.htm
http://www.hubmesh.com/content/darkfall-unholywars-win-the-2012-most-welcomed-games
Sunday, March 10, 2013
ArenaNet studio extensions not working on the game Guild Wars 2
Director Guild Wars 2 game denied in an interview with IGN, that the ArenaNet studio right now working on a full-fledged addition to Guild Wars 2 Currently, developers are focused on developing the basic version of the game, but do not preclude the expansion in the future.
Colin Johanson of ArenaNet studio said in an interview with IGN that the developer is not working on a full-fledged addition to the game Guild Wars 2 gold The more there are no specific plans for Guild Wars 3rd
"Extensions are definitely something that can potentially be considered in the future. But we do not have a fixed schedule in connection with the extras. We are open to it, but I think that the main objective of our study is the strongest developer to develop the concept of the living world for the players who currently have "- explains the director of the game in such a way that the creators are focused at the moment on the development of the basic version of Guild Wars second
Johanson was asked whether, given the studio ArenaNet has concrete plans for the creation of Guild Wars 3rd Producers do not think about it, because all they want innovation in Guild Wars 2, which is good news for owners of the production MMO. The creators spent a lot of time to create this title to abandon him now.
From the interview granted by Johanson can draw three conclusions: there are no plans for Guild Wars 3, developers are currently focused on the development of Guild Wars 2, however, does not preclude the creation of extensions in the future. The announcement that the latter does not surprise us, since the first part of Guild Wars was developed three additives. The only question is, when we play in the expansion to Guild Wars 2 item Recently there were rumors in the network, the first of which will debut in the second half of this year. With today's speech Johanson shows that there is no chance.
Continue Reading:
http://clickforu.com/blog/86935/guild-wars-2-update-notes-march-0-1-2013/
http://www.lejeunelegacynetwork.org/index.php?do=/JovitaParrish/blog/unlinking-selling-or-disposing-of-your-gw2-account/
http://gw2goldjorcy.blogspot.com/2013/03/monthly-update-for-guild-wars-2.html
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