Saturday, March 16, 2013
Guild Wars 2 SimCity design lectures highlighted at GDC 2013
GDC 2013 organizers are highlighting more top talks for its March conference, which includes design lectures on Guild Wars two and SimCity, Brenda Romero's F2P "morning after," and panels on indie incubators/accelerators and physical/digital game mixing.
These newly highlighted talks will be part of GDC 2013's Main Conference, which will take place Wednesday-Friday, March 27-29 at the Moscone Center in San Francisco, CA.
First up, the panel 'Incubators/Accelerators: An Inside Look at Startup Funding & Entrepreneurship Programs' will show to developers what help exists to start their contracts or companies and to program leaders how a few models support indies and entrepreneurship.
Speakers in the panel will be Paul Bragiel (Founder, I/O Ventures), Jason Della Rocca and Keith Katz (Co-Founders, Execution Labs), Epona Schweer (Producer, Indie Bits), & Ken Seto (Co-Founder, Immense Harm).
In 'The Beauty and Challenge of Mixing Physical & Digital Games,' attendees will study the design tradeoffs between board Guild Wars 2 gold games and video games,the distinctive audiences for each format, plus the mechanics that work best for asynchronous play.
Speakers will incorporate Tom Chick (Founder, Quarter to Three), Richard Garfield (Magic: The Gathering designer, now at Three Donkeys), Joel Goodman (CEO, Playdek), Eric Hautemont (CEO, Ticket To Ride publisher Days of Wonder), & Soren Johnson (Dragon Age Legends & Sid Meier's Civilization IV lead designer).
Elsewhere, in Brenda Romero's 'Free-to-Play: The Morning After,' the award-winning Wizardry eight designer will examine "the successes & failures of the F2P space, considers its effects on games, game design, & designers, & looks toward a doable future."
Offering a behind-the-scenes look at one of 2012's most fundamentally acclaimed MMOs, ArenaNet's Isaiah Cartwright and Chris Whiteside will present 'From Concept to Release: Designing Guild Wars 2.' In conjunction with ArenaNet's philosophy of game design, attendees will study the issues to resolve faced in escalating & supporting the game.
Finally, EA/Maxis will offer a trio of lectures on its most current title, SimCity. Creative director Stone Librande's 'Simulating a City, 1 Page at a Time' will highlight the pros & cons of utilizing 1-page documents on a large-scale, multi-year project.
Senior program engineer Dan Moskowitz's 'A Conscious Process of Discovery' will explore how they built the sandbox style game, giving particular examples from its simulation, Guild Wars 2 item player tools, and feedback mechanisms. Lastly, art director Ocean Quigley's 'Art in the Service of Simulation' will teach approaches used to make the dynamically composable, living world.
The schedule builder of GDC 2013 is available online for attendees to plan their week of cannot-miss lectures and tutorials, which includes those just highlighted.
GDC nonetheless offers over $100 discounts to choose pass purchases made by March 20th, at 11:59pm EST, with prices growing for onsite registration. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco.
Going Here:
http://www.propertynest.co.za/propscripts/propnews/article.php?id=77989
http://forums.countrysampler.com/post/Guild-Wars2-FPS-drops-to-1-during-dynamic-events-6252216
http://supermind1.com/article.php?id=28194
http://www.adpostingwebsiteslist.com/guides-for-warrior-as-tank-in-pve-in-guild-wars-2/26952
http://gw2goldnet.techmaza.in/2013/03/15/guides-for-warrior-as-tank-in-pve-in-guild-wars-2/
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