Monday, March 4, 2013
Guild Wars 2: Disappointed engineer
I've had my share of disappointments when it comes to devs doing weird factors post launch however never like I've observed in this game.
I've posted on various factors why before, the shoddy economy, the lack of DE metas, the lack of concern the devs have for squashing bugs in the 3 weakest and subsequently least played classes, the list goes on.
However one of the factors that bugs me was the lack of roleplay, it showed in the individual stories large time. Engineers weren't just engineers for the reason that they were given things to use that magically reformed and were useable again after a timer. They were given particular knowledge plus the nack to fix items & put things together. Apparently no 1 there at Anet thought about this while writing or creating the Guild Wars 2 gold game and it shows. Throughout the individual story one runs into complications that may have easily been fixed by the engineer. Even in WvW engineers are not allowed to repair something even siege equipment.
The design of this class defies physics & that's the final straw for me. Weapons that are slow & sluggish on land work as intended and commonly even quicker then physics will permit underwater. That was the final straw for me. The concept that they couldn't get the simple rules of behavior right for combat for this class just baffles the imagination. & I've heard the logical fallacy argument before that it's a fantasy game, well that doesn't excuse how most abilities on this class deal with explosions & heat however somehow doesn't catch anything on fire, you must trait into that for it to work after which burning only lasts quite a few seconds, bleeds are the same way, as though bullets and shrapnel would not already cause bleeding in the 1st place.
After which there was the entire mounts thing. I thought about it and originally I was against mounts but as I look back I realise just how wrong I was about that. There are plenty of RL gadgets to get around quicker, even those that are subject to steam power are in the museums, so why can't the abilities of the engineer reflect that expertise properly, why isn't an individual on the Anet team making a case about this, why did they drop the ball on engineers being as uneducated as the begger on the corner?
As a last minute Adventurer class When running everywhere one should not are compelled to furnish & unequip a kit to run faster while others of the same kind of class get a permanent out of combat speed boost. That's right, engineers were suddenly transformed to an adventurer class last minute before launch instead of a Heavy Armor wearing class like how other Guild Wars 2 gold games portrayed this type of personna. & because of this this class has been broken, it can not fulfill one of the new Arenanet trinity sorts, DPS, does not get a quicker run speed, & all of it is traits are for assistance/CC. It's been like this since launch, you play any other class and there is a symmetry, a sense of balance that makes the class feel right even with the bugs that necros and rangers contend with they have that symmetry, not the engineers. It is pure disarray.
I identified an additional title that looks more promising then this 1 since they seem to understand what this understanding brings as far as benefits. I'll be watching it closely.
http://www.youtube.com/watch?feature=player embedded&v=ynmn3DjIDqA#t=117s
What I don't understand is why is this the only other game in existence (other then World of Warcraft to my understanding) that has motorcycles as mounts, when there are plenty of other titles out there that have steamtek in their lore. Why is it that an Indy game can get this personna so right, this understanding right when a AAA title can not even get the weapons to work like the laws of physics demand.
Find Out More:
http://www.olifestyle.com/profiles/blogs/something-before-new-updates-in-guild-wars-2
http://www.cottonto.com/member/blog_post_view.php?postId=35032
http://www.campusdig.com/blog.php?user=JaneGregson&blogentry_id=19955
http://www.mojatu.com/forum/thread/7917/bug-of-guild-bounty-missions-in-guild-wars-2/
http://clickforu.com/blog/85226/bug-of-guild-bounty-missions-in-guild-wars-2/
http://glamourrunway.com/blogs/entry/Bug-of-Guild-Bounty-Missions-in-Guild-Wars-2--2013-03-03
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