Saturday, March 9, 2013

Director of the Guild Wars 2: creating MMO is a huge risk


Director MMORPG Guild Wars 2, Colin Johanson who spoke to IGN on a MMO-risk projects, and this is what he said: "You're basically betting your company any time you decide that the thing you're going to make is an MMO."

"They require a lot of time to develop," - he continued. "And they require a lot of money, either you achieve successor you're doing very well, or you're not and your company's toast."

Johanson added: "If you have a really big sponsor, you may be able to survive, but it is a huge risk."

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Click to read more:

http://donnamcwilliams.buzznet.com/user/journal/17313158/guild-wars-2-neither-expansions/

http://facenexus.com/FNPB/thread/539/guild-wars-2-neither-expansions-planned-nor-guild-wars-3-currently/

http://109.74.206.139/phpfoxdev/index.php?do=/blog/48346/guild-wars-2-neither-expansions-planned-nor-guild-wars-3-currently/

http://demo.phpfox.com/blog/59753/guild-wars-2-march-updates-to-enhance-wvw-combat-living-story-content/

http://phpfoxdemo.ceofox.com/asking/40/guild-wars-2-march-updates-to-enhance-wvw-combat-living-story-content-do-yo/

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