Monday, January 21, 2013
What About WvW (Or WuvWuh) in Guild Wars 2?
Countless of the features, expanded reward tactics, & potentially even live event storylines defined above will also play a part in World vs. World in 2013. We also have other particular features that we are focusing on progressing for our WvW community that we have to be sure you are conscious of.
Polishing the existing WvW experience to make certain it shines in every way doable is a considerable goal for us which requires addressing major locations we know want a lot of attention. We have been working on 2 of these jobs for a while now, and each have proven far more tough to solve than we'd hoped, but we're getting really close & have made tremendous progress.
Firstly, we'll be adding paid server transfers, with time limitations & WvW restrictions, and guestingability, which allows players to visit pals on other servers in every part of the game except for WvW. To encourage players to remain faithful to a single server for WvW & fight for the pride of that server, server adjustments will incur a fee & have time limitations. 2nd, we'll make improvements to culling. We recently ran modest tests on Live to help us move towards eliminating as much culling from WvW as feasible. The results have already been promising, & we have many supplementary culling features in development. If all goes well, our hope is 2013 is the year culling ceases to exist, or is as minimal as possible in the WvW experience.
We're adding new features as well. We'll introduce a method of prestige & advancement particularly designed for WvW. This will give players a progression path where they earn new WvW-only abilities & bonuses, and with them gain prestige & obvious titles/recognition. Also, we'll add a new motivation to the WvW domain that goes beyond the overall weekly score to give more short term causes to be winning in WvW as well. We'll talk about all these features in more detail as we get closer to release!
Hey, What Concerning the PvP!?
Much like the other aspects of the gw2 gold game, our PvP part of the game also will be growing by leaps and bounds over the course of 2013.
For those more interested in progression in PvP, we'll be evaluating our PvP reward methods & overhauling the way PvP operates to make it feel more worthwhile & thrilling and to give factors to login and compete every day. We'll be adding strategies that make it less complicated for players who are less competitive to get matched only against men and women with comparable skill sets, and more powerful strategies for players understanding PvP to do so in a safe and fun environment with more facts to help their capabilities grow.
For those more thinking of competitive PvP, we'll be adding the core features required to really make Guild Wars 2 shine as a competitive game—things like being in a position to watch other competitors and see significant graded matches to learn the best way to play better, the ability to host your own custom arenas to setup your own rules and host your own team practices, and detectable areas for everybody to see listings of the greatest teams/players in the world. We also want to make it easier to play games against fantastic competitors, & give the capability to compete in games where ranking matters speedily & conveniently. For sure, this also denotes down the road we'll have major tournaments, prizes, and more to help drive the growth of this competitive PvP community along-side our less hardcore PvP players.
Holy Moley This Got Lengthy - Anything Else?
Buy guild wars 2 gold at gw2gold.net.
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